Neal Tew combined some surplus touch panel displays and his regular-sized Nintendo DS to create the super-sized Jumbotron DS. An FPGA does the heavy lifting of decoding, buffering, and scaling the video signals from the original displays. The resulting output is then fed to two surplus display panels from touch-screen computers, and the bottom touch panel can be used to control the DS. Excellent work! [via Hacked Gadgets]
4 thoughts on “Homebrew Jumbotron display for Nintendo DS”
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Yours in fact:
http://blog.makezine.com/archive/2007/09/jumbotron_ds_nintendo_ds.html
:)
Oh, thanks for the catch. It’s the first time I can recall seeing the project, and I was pretty impressed by it. Guess that explains why he used a DX, though!