Urban game uses RFID and Wi-Fi detection to create sound and light up trees

The "NORDLICHT BLITZ PLAY" (Blitz Play Hero III) is an urban game that reads its boundaries from embedded RF transmitters scattered around the city and receivers in mobile devices carried by players. When the devices receive data from the city nodes, they create sounds that are played back on modified Nintendo DS game systems while ultra bright LEDs illuminate from each player's "utility" belt. Seems like a pretty interesting way of integrating city space into networked gaming.
NORDLICHT BLITZ PLAY (Blitz Play Hero III) - Link
Posted by Jonah Brucker-Cohen |
Nov 19, 2007 11:31 AM
Gaming |
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